Keep them always added to your Plastic SCM repository. Unity recommends never to exclude the Assets and the Project setting directories. They can hold thousands of files and weight several GBs, and if you delete them, Unity creates them again. The rule of thumb is to exclude all the directories and files that Unity regenerate automatically.įor example, Library and Temp directories are the most populated paths in your Unity project. If they are part of the repository, the users will face merge conflicts every time the IDE changes them locally.Įvery Unity project is different, but several paths are always part of the Unity project skeleton. Avoid constant conflicts: Automatic files created by IDEs are changed continuously.Smaller repository: Big assets are kept local therefore, the repository size doesn't grow.The nf file contains a list of rules that makes those files and directories not to be tracked by Plastic SCM. Unity, like many other editors such as Visual Studio and Visual Studio Code, and many others, creates a wide variety of files that shouldn't be part of the repository.
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